The Magical Guide to Disney World | Magic Kingdom Rides

The ultimate guide to the Magic Kingdom Rides. An image of Mickey Mouse and his friends on Mainstreet USA in front of the castle.

50 years of Disney World

Walt Disney World Resort is one of the world’s most ever-changing and evolving theme parks. Whether adding new lands, like Star Wars Galaxy’s Edge in Disney’s Hollywood Studios, or opening new resorts for guests to stay in, like The Riviera, it is a fact that Disney is never one to shy away from adding new elements to the park. 

One aspect of Disney World that is constantly changing with new additions, reimaginings, or updates is the Disney World rides. In the last 50 years of Walt Disney World, Disney introduced over 100+ rides and attractions in four different parks. 

As of the writing of this article, there are currently 62 total rides and attractions. There are 45 Disney World rides with motion and 17 attractions, including character meet and greets and sit-down interactive shows. 

In Disney’s Magic Kingdom, there are 22 rides located throughout the five park sections. In Magic Kingdom, the park sections are Adventureland, Frontierland, Liberty Square, Fantasyland, and Tomorrowland. 

This guide will focus on these specific rides and attractions. 

Each ride corresponds to its area, making navigating Magic Kingdom a breeze. In Tomorrowland, you will find futuristic-themed rides perfect for the world of tomorrow. In Adventureland, you will find rides themed toward adventure and discovery. 

You’ll find rides and attractions themed after the United States of America in its early years when you go to Frontierland and Liberty Square. When you enter Fantasyland, you will find yourself in the world of classic Disney cartoons, where you can experience the stories of your favorite Disney character. 

Without further ado, here are all the Magic Kingdom rides and attractions available to you on your next visit to the most magical place on Earth, Disney World!

Magic Kingdom Rides

Ride NameLocationTypeHeight RequirementsAverage Wait Times
The Jungle CruiseAdventurelandBoat RideN/A30-60 minutes
Pirates of the CaribbeanAdventurelandWater Dark RideN/A20-40 minutes
The Magic Carpets of AladdinAdventurelandAerial CarouselN/A15-25 minutes
Splash MountainFrontierlandWater Ride40″Spring-Fall: 30-60 minutes, Winter: 15-30 minutes
Big Thunder Mountain RailroadFrontierlandRollercoaster40″20-45 minutes
Tom Sawyer’s IslandFrontierlandRaft Ride/Walking TourN/A5-10 minutes
Haunted MansionLiberty SquareDark RideN/A10-60 minutes
It’s A Small WorldFantasylandWater Dark RideN/A10-30 minutes
Peter Pan’s FlightFantasylandDark RideN/A45-65 minutes
Prince Charming’s Regal CarrouselFantasylandCarouselN/A5-10 minutes
The Many Adventures of Winnie the PoohFantasylandDark RideN/A25-40 minutes
Seven Dwarf’s Mine TrainFantasylandRollercoaster38″60-120 minutes
Under the Sea- Journey of the Little MermaidFantasylandDark RideN/A10-30 minutes
Dumbo The Flying ElephantFantasylandAerial CarouselN/A5-10 minutes
The BarnstormerFantasylandKid’s Rollercoaster35″5-10 minutes
Mad Tea PartyFantasylandTeacup Spinning RideN/A5-10 minutes
Tomorrowland SpeedwayTomorrowlandOn-Rail Driving Convoy32″15-30 minutes
Astro OrbiterTomorrowlandAerial CarouselN/A30-60 minutes
The TTA PeopleMoverTomorrowlandTrain RideN/A15-30 minutes
Buzz Lightyear’s Space Ranger SpinTomorrowlandArcade Shooter Family RideN/A30-90 minutes
The Carousel of ProgressTomorrowlandIndoor ShowN/A5-10 minutes
Space MountainTomorrowlandRollercoaster44″30-90 minutes

Average wait times may vary depending on many factors, including increased crowds, ride maintenance, special events, or seasons. The wait times in this guide are what you can expect for a typical day in the Magic Kingdom.


Welcome to the land of discovery and adventure in Adventureland at Magic Kingdom in Disney World. In Adventureland, you will find rides taking you to far-off lands of excitement and wonder.

You can go on a magic carpet ride on Aladdin’s Magic Carpets, a pirate adventure on Pirates of the Caribbean, or even take a boat ride on the Jungle Cruise and see the 8th Wonder of the World! Take a left at Main Street, and your day will begin at Adventureland!

#1 – The Jungle Cruise

The Jungle Cruise in the Magic Kingdom is one of the park’s oldest yet most beloved Disney World rides. You will see various animatronic animals, from elephants to giraffes, that live in the jungle. On the Jungle Cruise, you will also hear corny jokes from your beloved skipper who guides the tour. 

As the Jungle Cruise is an outdoor riverboat attraction, trying out the ride at night is highly recommended. The ride becomes much more atmospheric after sunset, where fireflies glide over the water, creating illumination to add to the only light from the boat.

The Jungle Cruise is the perfect way to begin or end the day on this relaxing, 10-minute river boat ride.

The Jungle Cruise Ride Experience

The Jungle Cruise begins with passengers getting on the boat and meeting their skipper for the ride. Each skipper is unique to the experience, so their personality and type of humor will vary from ride to ride. You could get a sarcastic skipper, a bubbly skipper, or even an overly excited one. Though the skipper may change from ride to ride, the primary jokes remain the same.

Once the boat leaves the station, passengers enter the jungle. The first section of the jungle begins in the Amazon river. Here passengers see Amazon butterflies that grow from 12 inches to a whopping “one foot.” Riders pass Inspiration Falls, named that because “the longer you stare at the falls, the more inspired you get to go anywhere else in the jungle.” From there, the water transitions into the Congo River.

Passengers pass by multiple abandoned canoes and a hut called “Boats & Baits and Bites.” Then, passengers will see an animatronic rock python in a tree to their left. To the right is an abandoned camp that a silverback gorilla wearing a safari hat occupies. Then, the river transitions into the Nile River.

Riders first pass two animatronic African elephants that trumpet at them and then enter the African Veldt, where they see wildebeest, giraffes, zebra, and gazelles. Under a rock formation is a pride of lions eating a zebra, with vultures in a tree watching. Riders then pass by the Jungle Cruise band, who abandoned the earlier camp, climbing a pole trying to escape a rhinoceros. Hyenas watch, laughing at the scene. Zebra and gazelles stand at a further distance away.

Riders then pass by a group of crocodiles sunbathing by tribal statues, followed by the waterfall Schwitzer Falls, discovered by Dr. Albert Falls. Passengers then go by the tail end of a crashed plane, followed by a group of bathing hippos.

Riders pass a temple filled with dancing tribal members and some who play the drums. Then, a group of tribal members raises their spears at the passengers with “whooshing” sound effects to signify them throwing their spears at the boat.

Riders then pass through the “8th Wonder of the World”, the backside of Schwitzer Falls, and enter the Mekong River.

Passengers enter the “Shirley Temple,” where they see a tiger, treasure, and snakes, and then exit, surrounded by multiple golden statues. Riders then pass by bathing elephants who spray water at the boats (but not far enough to get anyone wet). Riders pass by an animatronic Trader Sam and then return to the station, ending the ride.

The Jungle Cruise Average Wait Times

You can expect a 30-60 minute wait time for the Jungle Cruise, but you may find a 5-minute wait time if you ride after 7 pm. 

#2 – Pirates of the Caribbean

Pirates of the Caribbean in the Magic Kingdom at Disney World is one of the most iconic Magic Kingdom rides that will take you through the golden age of piracy and show you what it means to be a pirate. It is an indoor dark water ride that takes riders on a pirate adventure with a group of familiar faces from the Pirates of the Caribbean franchise.

Pirates of the Caribbean Ride Experience

Pirates of the Caribbean at Magic Kingdom begins with riders entering their boat and departing the station. Riders first enter a dark cave with waterfalls, where a ghostly voice says, “Dead men tell no tales.” Riders exit the cave near a beach with three pirate skeletons. Crabs and seagulls stand near, or on top of, the remains.

Riders then pass by another pirate skeleton holding onto the broken remnants of a ship’s helm, aimlessly steering through a thunderstorm. Riders pass under a talking skeleton head with two swords, creating the famous pirate flag symbol. Lightning strikes and the eyes glow yellow. Riders then drop down into a catch pool, where the passengers in the front two rows of the boat may get a little wet.

Riders emerge from the drop outside Puerto Durado, where Captain Barbossa and his pirate crew are attacking to find Captain Jack Sparrow. Riders pass Barbossa’s ship, which fires cannons at the port’s walls. When a cannon shoots, water sprays nearby the boat, slightly wetting riders.

Once inside Puerto Durado, the first scene that riders pass depicts pirates questioning the town’s mayor, Carlos, for the location of Jack Sparrow by dunking him repeatedly in a well. Carlos’ wife appears from an above window, telling Carlos not to tell the pirates anything, but is then shot at by one of the pirates, causing her to shut the window panes. Hiding next to an assortment of dresses behind the pirates is Jack Sparrow.

The next scene depicts a group of pirates, including the famous pirate woman in a red dress, auctioning off treasure and animals ransacked from the town. Riders then pass under a bridge that leads into the next scene.

Here, riders see pirates chasing after townspeople. This section focuses on a pirate sitting on top of a barrel. He holds a map and the key to the treasure chest. He claims that Jack Sparrow will never find the treasure without either of those two objects. Jack Sparrow appears behind the man to steal both items. A dog barks at Jack Sparrow, but the pirate is too drunk to notice. Riders pass by a woman chasing a pirate in her house with a broom, then another drunk pirate enjoying his drink with two cats.

The next scene depicts the town on fire while pirates sing “A Pirate’s Life for Me.” After exiting the Puerto Dorado, riders enter the dungeons, where three prisoners attempt to lure a dog with a bone that holds the keys to their cell.

Riders then pass by Captain Jack Sparrow, sitting in a treasure room, singing “A Pirate’s Life for Me,” and enjoying a drink. Riders then arrive at the exit and depart the boat.

Pirates of the Caribbean Average Wait Times

You can expect a 20-40 minute wait for Pirates of the Caribbean at Magic Kingdom in Disney World.

#3 – The Magic Carpets of Aladdin

The Magic Carpets of Aladdin is one of the three aerial carousels in the Magic Kingdom at Disney World. Like most aerial carousel rides, riders can increase the height of their magic carpet by pulling up or down on a lever inside their vehicle. You’ll go up, down, and around on this ride, making you feel like you’re in a “whole new world!”

The Magic Carpets of Aladdin Average Wait Times

You can expect a 5-10 minute wait for the Magic Carpets of Aladdin in Magic Kingdom.


Welcome to Frontierland in Magic Kingdom at Disney World. At Frontierland, you will journey to a land themed after the American Frontier or the Old West (which is suitable considering Frontierland is in the westernmost part of Magic Kingdom).

Here you will find rides themed similarly, including the wildest train ride in the park, Big Thunder Railroad, and the tallest ride in the Magic Kingdom, Splash Mountain.

#4 – Splash Mountain

One of Magic Kingdom’s famous three “Mountains,” Splash Mountain is the only water ride in Magic Kingdom where you will get wet. Splash Mountain takes you on a whimsical adventure following Brer Rabbit as he goes on a journey of self-discovery. Filled with classic songs like “Zip-a-dee-do-da” and “How do you do?” Splash Mountain is the perfect ride to put you in an excellent mood for the rest of your Magic Kingdom trip. 

Splash Mountain Ride Experience

Splash Mountain begins with riders entering their log flume and departing the station. Riders enter a short cave and make a right turn leading to a chain lift hill. On the left, they will see Brer Frog sitting on a porch, smoking a pipe as they go up the hill. Riders exit the hill leading to a wide u-turn past the briar patch, where they will watch a group of riders going down the 50 ft final drop. Riders then enter a house leading to a second chain lift water hill into Critter Country and their first instance of getting wet.

Riders pass a wagon with a “Critter Elixir” sign and the home of one of the critters. They pass the entrance to Fussel Springs, followed by the home of the Brer Birds, who are singing the song “How Do You Do?” Riders pass by the home of a sleeping Brer Bear and go down Slippin’ Falls into a catch pool below, wetting the front two rows and taking riders indoors where the dark ride portion of Splash Mountain begins.

Inside Critter Country, riders pass various Brer Geese and Frogs fishing and singing “How Do You Do?” Riders pass by Brer Fox and Brer Bear, talking about catching Brer Rabbit. Brer Rabbit, unaware that Brer Fox and Bear watch him, tells a nearby Mr. Bluebird that it’s “time to be moving along,” signifying that he’s ready to leave the Briar Patch.

Brer Porcupine continues singing, but in his verse, he tells the riders that Brer Rabbit is heading for the Laughin’ Place. Riders pass a child Brer Bunny who tells riders to “look yonder,” where they will see Brer Rabbit hopping away from Brer Fox and Brer Bear as usual. Riders will then see Brer Bear caught in a trap and Brer Fox chastizing him next to a book titled “How to Catch a Rabbit.”

Riders pass Brer Frog sitting on Brer Gator, singing about the Laughin’ Place. Brer Roadrunner, meanwhile, wants to know where the Laughin’ Place is and wants to go too. Riders pass Brer Porky Pine’s and Brer Beaver’s homes before seeing Brer Bear stuck in a beehive, held up by Brer Fox. Brer Rabbit laughs in a hole above the two. Riders then drop down over two small camelback hills in the dark before entering a catch pool below in the Laughin’ Place.

In Laughin’ Place, riders first see beehives with bees flying around them. Brer Bear is lying on his back, enjoying the honey from the beehives. Brer Rabbit laughs on his back nearby, but Brer Fox stands behind him, holding a beehive and motioning to capture Brer Rabbit with it. Riders drop down a small hill leading deeper into Laughin’ Place. Riders make a u-turn where they will see various animals enjoying their time in Laughin’ Place. Meanwhile, Brer Rabbit is captured by Brer Fox with a beehive. Brer Rabbit begs Brer Fox to let him go, but Brer Fox laughs. Riders then begin the climb up the 50 ft chain lift hill.

At the foot of the chain lift hill is a sign leading to Brer Fox’s lair. Midway up the hill, two vultures menacingly warn riders about the impending drop. Riders near the top of the chain lift hill see Brer Rabbit captured in Brer Fox’s lair. He tells Brer Fox he can do anything to him except for one thing; throw him into the Briar Patch. Riders then drop 50 ft down into the Briar Patch to the catch pool below, causing all riders to get wet.

Riders make a u-turn under a bridge of nearby watchers and typically bump into the boats of the riders ahead of them. After a little wait, riders enter back indoors, where they will see the citizens of Critter Country celebrating Brer Rabbit’s return home to the song “Zip-A-Dee-Do-Da.” While most of the critters are singing on the tugboat named “Zip-A-Dee Lady,” Brer Bear and Brer Fox can be seen trying to get out of the Briar Patch but are stuck. Brer Rabbit and Mr. Bluebird talk about the adventure, with Brer Rabbit saying how he never wants to leave home again. Riders then return to the station, where the ride ends.

Splash Mountain height Requirements

Riders must be at least 40″ to ride Splash Mountain at Magic Kingdom in Disney World.

Splash Mountain Average Wait Times

The wait times for Splash Mountain are typically long during the summer, fall, and spring seasons but short during the winter. You can expect to wait between 30-120 minutes for this Magic Kingdom ride, so utilizing the Genie+ system is highly recommended.

Splash Mountain Pro Tips

You should ride Splash Mountain at least once at night during the fireworks. Doing so gives you one of the best views you will ever have of the show that you won’t want to miss!

If you want to get wet, sit in the front two rows. If you would rather stay relatively dry, sit in the back two rows.

#5 – Big Thunder Mountain Railroad

Big Thunder Mountain Railroad at Magic Kingdom in Disney World is “the wildest ride in the wilderness” and also one of the bumpiest, so if you plan on wearing a hat or sunglasses, “you’d best remove ’em!” Though that’s what the voice on the speaker says while you wait in the queue, in reality, your hats and sunglasses should be fine if you keep them on during the ride.

 Thunder Mountain is one of Magic Kingdom’s fastest rides in the park, but like most other rides in Magic Kingdom, it’s still perfectly suitable for all ages. It is one of the four rollercoasters in the park, with only Space Mountain beating it in terms of speed. On Thunder Mountain, there are no inversions and no big drops, making it a perfect coaster for beginners.

Max Speed35 mph
Ride Duration3:00

Big Thunder Mountain Railroad Ride Experience

Big Thunder Mountain Railroad begins with riders leaving the station and entering a mine tunnel consisting of multiple sharp turns leading into a dark bat cave filled with sharp rocks. Riders exit the cave on a wide left turn, followed by a wide right turn leading to two small hills. Riders then make a wide right turn into a short tunnel and exit past a dead tree home to many possums.

Riders pass the Gold Dust Saloon and enter “Dave V. Jones” Mine. They exit the mine and go up a second chain lift hill. Riders slightly drop on a left u-turn and go up a hill leading to a left helix through multiple tunnels. Riders go down two camelback hills, then make a wide right turn into a brake run in a tunnel that leads to a third chain lift hill in a cave. Riders exit the cave by going over two small hills, two wide left turns, and a wide right turn under t-rex bones. Riders go over the final brake run by a hot spring that eventually takes them back into the station, ending the ride.

Big Thunder Mountain Railroad Height Requirements

Riders must be at least 40″ to ride Big Thunder Mountain Railroad in Magic Kingdom.

Big Thunder Mountain Railroad Average Wait Times

Wait times for Thunder Mountain at Magic Kingdom usually vary between 20-45 minutes but can sometimes reach 60 minutes depending on the time of day. 

#6 – Tom Sawyer’s Island (Raft ride)

Tom Sawyer’s Island is a unique experience in Magic Kingdom as it’s neither a ride nor an attraction, yet it is still both. To reach Tom Sawyer’s island, you must take a raft ride across the lagoon. 

Once you get to the island, there aren’t any shows or additional rides. Instead, it’s a self-guided walking tour where you’ll come across iconic locations from Mark Twain’s book, including Tom Sawyer’s fence, the old fort, and the mine cave. 

Tom Sawyer’s Island Average Wait Times

Wait times are short for Tom Sawyer’s Island at ~5 minutes. 

Liberty Square

Welcome to Liberty Square in the Magic Kingdom at Disney World. At Liberty Square, you travel to Colonial America. In Liberty Square, you will find attractions and rides that will remind you of America in the years of its founding.

You can visit the Hall of Presidents, where you will get a history lesson about the Presidents of the United States, given to you by the Presidents themselves. You can ride the Liberty Square Riverboat and take a relaxing boat ride around the lake. However, the main attraction of Liberty Square is one of the most iconic rides in Magic Kingdom, the Haunted Mansion.

#7 – The Haunted Mansion

The Haunted Mansion is Magic Kingdom’s premier haunted house ride in the park. Though it is one of the original rides that Walt Disney helped design, being one of the oldest in the park, it’s still one of the most technologically clever rides ever made. The ride utilizes techniques like forced perspective and advanced mirror placement to create a sense of uneasiness in the rider and bring to life the 999 ghosts that reside there. The Haunted Mansion is one of Disney’s most iconic rides, so it’s an attraction you don’t want to miss!

The Haunted Mansion Queue Experience

The Haunted Mansion experience begins outside in the queue. It starts once you walk through the mansion’s gates past the in-character cast members who consistently maintain a grim expressions. You first pass a black carriage pulled by a ghost horse, whose reins outline the shape of the animal.

Deeper into the queue, you pass by the busts of the family who last lived in the mansion, followed by their gravestones. You then walk by a few large interactive crypts that will play music if you press on the musical instrument outlines that cover them. The ghost of Prudence Pock talks to you as you continue past the tombs. Near the mansion’s entrance is a group of tombstones belonging to more of the mansion’s deceased. If you pay close attention to the grave belonging to Leota, you will find that the face on the stone not only looks back at you but even blinks!

Inside the mansion, you first enter the foyer, where you will see a portrait of the house’s owner that becomes more ghostly the longer you look at it. Here, you are greeted for the first time by your Ghost Host (voiced by Paul Frees). The Ghost Host opens a hidden wall door and beckons you to the next room, the portrait room (the elevator room).

Inside the portrait room, four portraits depict four of the mansion’s previous guests in their “mortal” form. The first portrait shows a dignified man holding a paper, the second a ballerina, the third a woman holding a rose, and the fourth a man wearing a bowler hat. The Ghost Host closes the door behind you and asks if you notice the room changing.

Looking back at the portraits, you will see that they stretch, revealing more about the paintings. As the room gets longer, the pictures now show the dignified man standing on a barrel of dynamite, the ballerina now standing on a tightrope above a hunger alligator, the woman with the rose sitting on a gravestone depicting her as an axe murderer, and the bowler hat man sitting on top of two other men as they sink in quicksand.

The Ghost Host then draws your attention to the fact the room has no doors or windows, meaning that there is no way out. He then says that there is one way to get out; doing what he did. The lights in the room then go out, and lightning strikes. If you look up at the ceiling, you will find the body of the Ghost Host swinging from a rope showing that he committed suicide. The hidden door opens, leading further into the house and to the doom buggy station where the ride begins.

The Haunted Mansion Ride Experience

After you get on the Doom Buggy, your ride vehicle, the Ghost Host lays out rules for the tour. The first room is a hallway where the Ghost Host says not to use flash photography, as ghosts are sensitive to light. As he says that, lightning flashes, causing the pictures on the wall to change, showing that a spirit occupies each image. 

You then go to the library, stocked with only first-edition ghost stories. The unique feature of the library is the busts of the prominent ghost story writers of the literary world. As the doom buggy moves through the room, the busts appear to follow your movement. 

From there, you enter a dark hallway with a piano that plays by itself. On the ground, you will see the shadow of a ghost playing at the piano. Here the Ghost Host tells you that 999 ghosts are living in the Haunted Mansion, but there is always room for a thousand. 

You then enter the endless staircase room, where you will see the ghostly steps of the spirit residents going up and down the endless stairs. At the end of the room, you will notice the wallpaper has bat eyes that blink as you pass by. 

You go by an endless hallway with a floating candelabra and a moving suit of armor and then go by a casket with a zombie that lifts and lowers the top. The doom buggy begins to move backward at this point. 

You pass by a hallway with doors that open and close. In the hallway, you will hear shrieks, calls for help, laughing, and other ghostly sounds coming from each room. You then pass by a grandfather clock that continuously spins. As you pass by the clock, a large shadow hand moves across the wall. 

The next room you enter is the Séance room, where Madam Leota (the ghost of the woman with the blinking gravestone) calls forth spirits to show themselves. As Leota calls for the ghosts, they respond by playing instruments as you pass by them. Madam Leota’s head, meanwhile, sits inside a crystal ball that floats in the middle of the room. 

The next hallway is the most iconic room in the Haunted Mansion. Here, you see the main dining room occupied by dancing and dining ghosts. On the ground, a grandmother ghost sits by the roaring fireplace, lit by green fire. Near her, a group of ghosts dances. In the center is a large dining table filled with dining spirits. Behind the table, more ghosts dance to music played by a ghost on an organ. 

Above the table, a ghost with a top hat hangs off the chandelier. On the walls are two paintings of men holding guns. Ghosts appear from the paintings and shoot at one another in a duel. From the windows, multiple spirits fly in and out of the room. You then enter the attic of the mansion. 

In the attic, you pass by multiple pictures of a woman in a wedding dress with different men. After passing each picture, the heads of each man disappear, yet the woman remains unchanged. At the end of the attic, you find the Bride Ghost, who holds an axe, signifying she murdered her different husbands. She laughs and says, “I do,” before the doom buggy leaves the attic and flips backward, taking you “outside” the mansion. 

Outside, the song “Grim Grinning Ghosts” plays as you go through the graveyard. Here, you meet the only living person in the Haunted Mansion, the grave keeper and his dog. You see the rest of the mansion’s 999 ghosts in the graveyard. 

Spirits of significance are:

  • The Band Ghosts.
  • The singing busts.
  • The See-Saw Ghosts.
  • The Married Couple Ghosts sitting at a table together.
  • The Hitchhiking Ghosts 
  • The Mummy. 
  • The Opera Singing Ghost

After leaving the graveyard, the Ghost Host returns and warns you about the Hitchhiking Ghosts, who will haunt you until you return. You will see yourself and the Hitchhiking Ghost who has chosen you as you pass by multiple mirrors. 

If you look up at the archway you are about to go under, you will see the small ghost of a woman who urges you to “hurry back.” From there, you arrive at the exit, depart the doom buggy, and end the ride. 


Welcome to Fantasyland in the Magic Kingdom at Disney World! Fantasyland is where the vast majority of dark rides are in the park. Contrary to the name, these rides aren’t dark as in scary. “Dark rides” refer to indoor, story-focused rides with animatronics. In Disney World, the dark rides showcase many classic Disney stories from the movies.

In Fantasyland, you can experience the stories of Peter Pan, Winnie the Pooh, the Little Mermaid, and more! You can also meet your favorite princess or ride on Prince Charming’s carousel.

Fantasyland has three sections that comprise the area; the Castle Courtyard, Enchanted Forest, and Storybook Circus. Each area is unique in its theme, representing the fantastical elements of the corresponding Disney stories perfectly.

There is so much to do in Fantasyland that you could spend the whole day in this park section. It’s no wonder many people consider Fantasyland Magic Kingdom’s main area!

Castle Courtyard

#8 – It’s a Small World

It’s a Small World in Magic Kingdom is Disney’s most infamous boat ride in the entire park. Why? Because even though you may get off the ride, the unimaginably catchy song will follow you for the rest of the day (in your mind, at least). It’s a Small World is a slow-paced boat ride that takes you from one part of the world to the next.

You will see representations of nations such as Germany, the Netherlands, Egypt, China, Japan, Kenya, Colombia, Mexico, England, the United States, and many more. Throughout the ride, if you look closely, you will see characters from different animated Disney movies appear in the sections their films take place.

On your ride, you’ll watch little puppet kids representing their nations and cultures dance and sing along to the theme song “It’s A Small World (After All)” while trying to show you that no matter where someone may be from, people from other nations and cultures aren’t as different from one another as some may think. With an overall theme of global peace, It’s A Small World aptly calls itself the “Happiest Cruise to Ever Sail.”

This ride is perfect if you want to get out of the heat on a hot summer day or if you want to sit back and relax for around 14 minutes of ride time.

It’s A Small World Average Wait Times

Typically, wait times for It’s a Small World are ~10-30 minutes.

#9 – Peter Pan’s Flight

Peter Pan’s Flight is one of Magic Kingdom’s most popular rides in the entire park. The ride is a retelling of the 1953 animated film “Peter Pan” that puts you on a magical pirate ship that takes you through the story’s events as you fly overhead. The aesthetics of the ride are what sets it apart from its peers. Vibrant colors pop in the dark room where the ride takes place, while the ride’s speed is also a bit faster than what you would initially expect. These combined elements make it feel like you are flying through London and Neverland.

Peter Pan’s Flight Ride Experience

Peter Pan’s Flight begins with riders entering the Darling children’s bedroom, where Wendy, John, and Michael sit on the boy’s bed. An unseen Peter Pan yells, “Off to Neverland,” and riders exit through the bedroom window. Outside, Tinkerbell floats in the air, and down below, Nana, the Darling Family dog, barks. Riders pass the neighbor’s houses and find themselves above an active London. Riders will see the London Bridge and Big Ben recreations as they fly over the city. Little moving lights represent moving cars, and cityscape sound effects create an idea of a bustling city.

After passing the second star to the right, riders will find themselves in Neverland, where Captain Hook and his pirate crew welcome the riders by firing at them. Riders pass the Lost Boys at their hideout, then the Mermaid Lagoon. Riders then go past the Neverland Indian tribe with Tigerlilly and the Chief.

After passing Skull Rock, riders will see Wendy walking the plank on Captain Hook’s pirate ship while Peter Pan duels him above and Tick-Tok the Crocodile watches and waits. After the duel, Peter Pan and the freed Darling children take the ship’s helm and fly away. Below, Smee rides a rowboat and heads toward Captain Hook, who is trying not to be eaten by Tik-Tok the Crocodile. From there, riders go back to the entrance where the ride ends.

Peter Pan’s Flight Average Wait Times

Because Peter Pan’s Flight is so popular, wait times are always long throughout the year. Expect an average wait time of 45-60 minutes.

#10 – Prince Charming’s Regal Carrousel

Prince Charming’s Carrousel at Magic Kingdom is one of the park’s traditional Disney World rides. If you’ve been on a carousel once, you’ve practically been on them all. Prince Charming’s Carousel is no exception, save for the fact that it’s much bigger than most, and goes faster. The best part about the carousel is that it’s located directly behind the castle, giving you a nice view while you go around in circles on your white horse of choice. It’s also a famous Instagram location, so if you want to get a nice pic of yourself to show off to your friends and family, this is an excellent choice of location.

The total ride duration is approximately 2:30.

Prince Charming’s Regal Carrousel

The average wait time is ~5 minutes throughout the year.

Enchanted Forest

#11 – The Many Adventures of Winnie the Pooh

On The Many Adventures of Winnie the Pooh in the Enchanted Forest of Fantasyland in Magic Kingdom, you on a journey to the Hundred Acre Woods with Winnie the Pooh, Tigger, Eeyore, and all the other friends of Christopher Robin. Inspired by the 1977 film “The Many Adventures of Winnie the Pooh,” the ride does a great job of making you feel as if you are in a book come to life. It’s a short but fun ride that’s another great choice for escaping the sun on a hot day.

The Many Adventures of Winnie the Pooh Ride Experience

After getting in the honeypot, riders enter Chapter 2 of The Many Adventures of Winnie the Pooh, titled “A Very Blustery Day.” Inside the first room, riders will feel gusts of wind blowing to simulate the day in the Hundred Acre Woods.

The story’s narration begins, and riders first see Gopher emerge from a hole and wish Piglet a happy Wednesday, but Piglet is trying not to get blown away by the wind.

Meanwhile, Pooh tries to reach honey in a hole at the top of a tree by holding onto a floating blue balloon. Eeyore watches from the ground but doesn’t think Pooh will ever reach the tree. In their vegetable garden, Kanga holds onto a red scarf as Roo holds on and tries not to get blown away by the wind. Meanwhile, Rabbit sits nearby in a barrel covered in vegetables that blew onto him.

In the next room, Owl sits on top of a tree branch in his house and speaks nonsensical words trying to sound smart.

The next room is the Hundred Acre Woods at night. Tigger appears and wants the riders to bounce with him. Here, Tigger’s theme song plays in the background as riders go over multiple bumps to mimic bouncing with Tigger. At the end of the bounce section, Tigger breaks the fourth wall and says he almost bounced out of the ride. Outside Pooh’s house, Tigger sits on top of Pooh and warns him about Heffalumps and Woozles.

In the next room, riders enter Pooh’s house, where he is on guard from the Heffalumps and Woozles. Pooh, too tired to stay awake, falls asleep. With an optical illusion, riders see Pooh’s dream self float away from his body as riders enter his dream.

The next room shows Pooh’s dream, where the Heffalumps and Woozles have taken over. “Heffalumps and Woozles” plays in the background as riders pass through the bright, strobe light-filled room with giant jack-in-the-boxes, Heffalumps, and Woozles.

Riders then enter the Thunderstorm Room, which shows the Hundred Acre Woods submerged in high waters. Led by Tigger, Pooh’s friends work together and try to save Piglet from the water. Meanwhile, Pooh is enjoying the honey from the tree because now he can reach the tree’s hole thanks to the water.

In the next room, the narrator returns and says, “At last, the rain went away, and everyone gathered together to say, ‘Hooray!'” Here, Pooh’s friends celebrate as Pooh eats more honey from the tree. The ride ends with the Winnie the Pooh theme song playing in the background as riders pass large pages from the book. Riders return to the entrance, where the ride concludes.

The Many Adventures of Winnie the Pooh Average Wait Times

Expect to wait 25-40 minutes to get on The Many Adventures of Winnie the Pooh.

#12 – Seven Dwarf’s Mine Train

The Seven Dwarf’s Mine Train is Fantasyland’s only rollercoaster attraction and one of Magic Kingdom’s most popular rides. Based on Snow White, the ride takes you on a trip through the world of the movie. You’ll pass the Seven Dwarf’s cottage, venture through the jewel mines where they work, and even come across Snow White herself.

The Seven Dwarf’s Mine Train features a unique rollercoaster ride vehicle element where each mine cart tilts back and forth to simulate what it would feel like to experience the swaying in an actual mine cart.

Max Speed34 mph
Drop39 ft
Ride Duration2:50

Seven Dwarf’s Mine Train Ride Experience

The Seven Dwarf’s Mine Train begins with riders leaving the station and making a slight right turn followed by a wide left turn that leads to a chain lift hill. At the hill’s peak, an instrumental version of “High-Ho” plays in the background.

Riders slightly drop and make a slight right turn, followed by another slight drop, followed by a wide left turn. After another right turn, the following left turn leads into the mine shaft with a brake run. In the mine is the Dark Ride portion of the Seven Dwarf’s Mine Train.

In the mine, the train slows down to around five mph so riders can take in the sights. As riders go through the mine shaft, the song “Dig Dig Dig” plays in the background. Riders will first see Dopey sitting in a mine cart filled with gems pulled by a baby deer. Happy and Sneezy work nearby while Bashful balances three buckets of gemstones as a raccoon grabs his shirt.

Next, riders see Sleepy napping inside a mine cart filled with gems and a skunk while Grumpy struggles to lift the mine cart. Deeper into the mine, Doc keeps a tally of the gems. He hears the bell ring, signaling the end of their shift. He sings out to the other working Dwarfs with a loud “High-Ho.” The other Dwarfs “High-Ho” back, and the song “High-Ho” begins playing as riders go up a chain lift hill. On the left side wall, riders can see the shadows of the Dwarfs leaving the mine to go back home.

At the top of the hill is the mine exit that leads outside. Riders drop 39 ft on a wide ride right u-turn, reaching a max speed of 34 mph. Riders then make a mirrored S-turn that leads to a brake run. The brake run takes riders past the Seven Dwarfs’ house, where inside, they will see Snow White dancing with the Seven Dwarfs while they sing the “Yodel Song” and see the Witch standing outside with her apples. Riders return to the station where the ride ends.

Seven Dwarf’s Mine Train Height Requirements

Riders must be at least 38″ to ride Seven Dwarf’s Mine Train in Magic Kingdom.

Seven Dwarf’s Mine Train Average Wait Time

The Seven Dwarf’s Mine Train has one of the longest wait times in Magic Kingdom. Expect to wait 60-120 minutes for Seven Dwarf’s Mine Train. Try to get on this ride at rope drop or by using Genie+.

#13 – Under the Sea – Journey of the Little Mermaid

Under the Sea- Journey of the Little Mermaid is a dark ride in the Enchanted Forest section of Fantasyland near Ariel’s Grotto in Magic Kingdom. On Journey of the Little Mermaid, riders will go through the story of the Little Mermaid, experiencing iconic moments from the movie, like the classic songs “Part of Your World” and “Under the Sea” brought to life.

Under the Sea – Journey of the Little Mermaid Ride Experience

Under the Sea- Journey of the Little Mermaid begins with riders leaving the station and turning the corner where Scuttle the Seagull sits on a rock and begins the tale of the Little Mermaid while playing the accordion. Riders begin to move backward when an instrumental version of “Part of Your World” plays.

On the shell vehicle in front of you, a projection on the back of the shell makes it look like you are going underwater. The ceiling projects an underwater video to immerse the rider. After moving a bit more, riders can look up and see Ariel swimming with Flounder, collecting human treasure, and singing “Part of Your World.” The shell vehicle turns, and riders see an animatronic life-size Ariel continuing the song in her Grotto.

Riders enter the next room by following the trail of colorful fish and find Sebastian, the crab, singing “Under the Sea.” Surrounding Sebastian is a large group of dancing fish playing instruments.

Riders will see a newt playing the flute, a carp playing the harp, the plaice playing the bass, and a bass playing the brass. The chub plays the tub, and the fluke is the duke of soul. Much more fish fill the colorful room, but a dancing Ariel stands out amongst the crowd.

At the end of the room Flotsam and Jetsam lead the riders into Ursula’s lair, where Ursula sings “Poor Unfortunate Souls” in front of her crystal ball. In the next room, a video of Ariel harmonizing plays as she gains human legs. Projections of bubbles cover the walls signifying leaving the water with Ariel and going on land.

The next scene portrays Ariel on her date with Prince Eric on their boat ride, as Sebastian sings “Kiss the Girl.” Next, riders see a projection of Ursula getting destroyed in the ocean, followed by Ariel finally kissing Eric and regaining her voice.

The last room shows Ariel and Eric’s wedding, where King Triton swims in the water and creates fireworks. Nearby, the fish celebrate by dancing in the water. Scuttle the Seagull reappears and concludes the ride by finishing the Tale of the Little Mermaid. The riders then return to the entrance, ending the ride.

Under the Sea – Journey of the Little Mermaid Average Wait Times

Because the ride is tucked away in the back corner of the park, it’s less popular than many other Magic Kingdom rides. Wait times for The Little Mermaid are typically between 10-30 minutes.

#14 – Mad Tea Party

The Mad Tea Party in Magic Kingdom is the only spinning ride in the park. Based on Alice in Wonderland, the sole purpose of the ride is to get the rider dizzy by going round and round. With the Mad Tea Party, the rider can go as fast as they want or as slow as they want (to an extent).

Each cup has a wheel in the center that the riders can turn. The faster they spin the wheel, the faster the teacup spins. The teacup can spin extremely fast, with multiple people turning the wheel simultaneously. Likewise, if the riders choose not to turn the wheel, the teacup won’t spin. Instead, the teacup will slowly move around the large kettle until the ride ends.

Because of that, the Mad Tea Party can be an intense ride that will make you want to puke after you get off, or it can be a relatively relaxing spinning ride similar to a carousel.

If you experience motion sickness from rides, you should skip this one. If you don’t, this is the most fun spinning ride in Magic Kingdom at Disney World.

The Mad Tea Party Average Wait times

The usual wait times are 5 minutes.

Storybook Circus

#15 – Dumbo the Flying Elephant

Dumbo the Flying Elephant is another aerial carousel ride like The Magic Carpets of Aladdin in Adventureland and Astro Orbiter in Tomorrowland. However, Dumbo the Flying Elephant is the oldest of the three. Located in the Storybook Circus area in Fantasyland, Dumbo is an excellent ride for younger guests or those who want a relaxing time away from the crowds.

On Dumbo, riders can increase their elephant’s height as it flies around by pressing up on the lever in the center of their row. Likewise, they can lower their elephant’s flight height by pressing down on the lever.

Dumbo the Flying Elephant Average Wait Times

Wait times are usually 5-10 minutes.

#16 – The Barnstormer

The Barnstormer in Storybook Circus at Magic Kingdom is the only junior rollercoaster in the park. It’s not a fast ride, but there are some turns and a few drops, making it a perfect first coaster for young kids or those who want to dip their toes in before moving on to more intense rollercoasters like Space Mountain.

Max height30 ft
Max speed25 mph
Ride Duration0:53

The Barnstormer Ride Experience

The Barnstormer begins with riders leaving the barn station and making a right turn towards the 30 ft chain lift hill. At the top of the hill, riders go through a broken tower, where an outline of Goofy shows that he’s the one who crashed into it.

Riders drop on a left turn reaching a max speed of 25 mph. They make a right U-turn under the hill, then a left turn through a broken billboard that Goofy flew into previously. Riders make a final wide left turn towards the brake run that leads them back to the barn station, ending the ride.

The Barnstormer Height Requirements

You must be at least 35″ to ride the Barnstormer in Magic Kingdom.

The Barnstormer Average Wait Times

Because the Barnstormer is in Storybook Circus, wait times are short, usually around ~5-10 minutes.


Welcome to Tomorrowland in Magic Kingdom at Disney World. Tomorrowland is the land of the future. It’s how Walt Disney imagined the world would look far forward in time. Here, you will find themes of space and progress in each ride and attraction.

You can ride the fastest indoor rollercoaster in Magic Kingdom, Space Mountain, or fight the evil Emperor Zurg on Buzz Lightyear Space Ranger Spin and aim for the highest score. You can see the progression of people on the Carousel of Progress or take a tour of Tomorrowland on the People Mover. There’s all of this and more to do in the Land of Tomorrow!

#17 – Tomorrowland Speedway

The Tomorrowland Speedway is one of the oldest Disney World rides in the entire park. But even though it may be a little dated compared to the newer rides, that doesn’t mean it’s any less popular than them.

The Tomorrowland Speedway is a slow-moving, two-passenger, convoy ride that is supposed to simulate a car race. Except, you’re not precisely racing anybody, and the individual cars are on a predetermined path. The most you can do is swivel your car left and right as you slowly inch your way to the finish line

Though it might not be the most heart-pounding race, The Tomorrowland Speedway is excellent for giving you some nice views of the castle and a good shot of the new Tron ride currently in development (as of article release).

Tomorrowland Speedway Height Requirements

You must be at least 32″ to ride the Tomorrowland Speedway.

Tomorrowland Speedway Average Wait Times

Typically, wait times for the Tomorrowland Speedway are 15-30 minutes.

#18 – Astro Orbiter

The third aerial carousel on the list, The Astro Orbiter, takes the concept to new heights. Literally.

To get on the Astro Orbiter, you must take a short elevator up to the entrance because the ride is on a platform above Tomorrowland’s ground floor, making it the tallest aerial carousel in Magic Kingdom.

Like Dumbo and The Magic Carpets of Aladdin, the ride continuously goes in circles around a centerpiece. The ride lets you go even higher with a lever in each spaceship that controls your ship’s height.

The main appeal to the Astro Orbiter is the view you get of the park the higher you go. As one of the highest points in Magic Kingdom, the Astro Orbiter allows you to see clearly across the park in all directions. It’s easy to see Splash Mountain, Belle’s castle in Fantasyland, and even the Grand Floridian!

If you want a fantastic picture of Magic Kingdom from above, the Astro Orbiter is a must!

Astro Orbiter Average Wait times

The Astro Orbiter is the most popular aerial carousel in the Magic Kingdom. Because of the number of people who want to experience the ride, wait times are higher than what you may expect.

The typical wait times are 30-60 minutes.

#19 – The TTA PeopleMover

If you want the best view of Tomorrowland or want a break from walking or standing in lines, the TTA PeopleMover in Magic Kingdom is the ride for you.

The PeopleMover gives the rider a tour of Tomorrowland and the various rides within this section of Magic Kingdom. You’ll go through Buzz Lightyear and Space Mountain while also getting a behind-the-scenes look at Walt Disney’s vision for the future.

It is also one of the longest Magic Kingdom rides, with a 10-minute ride duration, so prepare to sit back and relax.

The TTA PeopleMover Average Wait Times

Typically wait times are around 25-30 minutes.

#20 – Buzz Lightyear’s Space Ranger Spin

Buzz Lightyear’s Space Ranger Spin is one of the most participation-heavy Magic Kingdom rides you’ll find in the park. It’s one of the most fun, as well.

In this fast-paced, action-packed ride, you’re given a blaster and must shoot the targets of various aliens and robots, and you travel through an alien planet filled with danger around every corner. The goal is to get the highest score possible during the ride.

Here is a list of rankings on Buzz Lightyear’s Space Ranger Spin:

Level 1 Star Cadet0-1000 points
Level 2 Space Scout1001-10,000 points
Level 3 Ranger 1st Class10,001-100,000 points
Level 4 Planetary Pilot100,001-300,000 points
Level 5 Space Ace300,001-600,000 points
Level 6 Cosmic Commando600,001-999,998 points
Level 7 Galactic Hero999,999+ points

How to get the highest score on Buzz lightyear’s Space Ranger Spin

The better you shoot and the more targets you hit, the higher your score. Try to aim for the back of the orange robot’s left arm in the first room to score some significant points. Hitting the target multiple times will guarantee Galactic Hero status. You’ll need to turn your ship entirely around to make the shot.

The targets throughout the ride are worth more or fewer points. A round target is worth 100 points, a square target is 1000 points, a diamond target is 5000 points, and a triangle target is 10,000 points. Some targets also flash with lights surrounding them. Hitting those will get you a significant boost in your score.

Another important tip is to keep shooting at targets if your vehicle stops midway through. Even though the ride may have technical difficulties, your gun still works, and the score still increases. If you get lucky and stop in a room with blinking triangle targets, shoot those until the ride continues.

At the end of the exit queue, the top 10 scorers of the day are shown on a scoreboard. If you score among the top 100 scorers of the day, the picture you receive at the end of the ride (with Disney’s Photo Pass) will also display your score.

Buzz Lightyear’s Space Ranger Spin Average Wait Times

Buzz Lightyear’s Space Ranger Spin is also one of Tomorrowland’s most popular attractions, so you can expect to wait anywhere between 30-90 minutes for this ride.

The Carousel of Progress is the best of the Magic Kingdom rides that allow you to delve into the mind of Walt Disney.

Walt Disney was a visionary when it came to creating images of what the past, present, and future were and would be. The Carousel of Progress is that idea come to life.

Though the Carousel of Progress is more of a show than an actual ride, the show does have motion as you move in a carousel to different stages as the show progresses. For that reason, it’s included in the list, while something like the Hall of Presidents or Monster’s Laugh Floor is not. 

The ride’s history is significant to understanding what makes it worth experiencing. Developed for the 1964 World’s Fair, the Carousel of Progress was an attraction in celebration of the technological progress made in society over the centuries.

The ride follows the generational lines of a single family as they respond to the various changes to how they live their lives because of the advancements of that time. It’s incredible to see what came to be and is yet to come. It also gives the riders a glimpse of what Walt Disney envisioned for the future.

Then there is the song that covers the entire ride, “A Great Big Beautiful Tomorrow,” which could be the theme song of Tomorrowland. It’s almost as catchy as “It’s A Small World!”

The Carousel of Progress Average Wait Times

Typically, wait times for the Carousel of Progress at Magic Kingdom are 5-10 minutes.

#22 – Space Mountain

Space Mountain in Tomorrowland at Magic Kingdom is an indoor, space-themed rollercoaster that takes you on a flight among the stars. It is the oldest running rollercoaster in Florida, first launching in 1975, and one of the most replicated Disney park attractions, appearing in all Disney Theme Parks around the world except for Shanghai Disneyland. Because of the timelessness of the coaster, Space Mountain continues to be one of the most beloved rides in Disney World.

Max Height90 ft
Max Speed27 mph
Drop26 ft
G-Force Level3.7 Gs
Ride Duration2:30

Space Mountain Ride Experience

Space Mountain has two mirrored tracks the riders can choose by getting in their corresponding queues. Alpha, the left track, and Omega, the right, are nearly identical, apart from Alpha’s track length being 10 ft longer. 

After getting in the chosen line and reaching the queue’s end, riders get on the ride vehicle spaceship with single-passenger rows. Each vehicle can hold a max of six people. 

After the rocket departs from the station, Starport: Seven Five (based on the 1975 opening year of Space Mountain), riders make a 180-degree turn past the ride queue and into a tunnel, where riders can hear the Spaceport crew announce the launch. Riders stop at a holding brake and wait for the train in front of them to get over the upcoming lift hill. 

After the all-clear, the ship turns into a dark tunnel that lights up with blinking blue lights to represent using the ship’s hyperdrive. A warping sound gradually gets louder, and increases in frequency as the riders move through the tunnel, signifying the ship’s power is charging up.

A blue orb sits at the end of the tunnel, gradually getting more prominent as riders move toward it. Once riders reach the end of the tunnel, riders make a sharp right turn after a flash goes off, signifying entering the launch zone; this is also when Space Mountain takes the on-ride picture.

After the turn, riders end up in the launch zone, where Mission Control speaks to them, announcing they are clear for launch. Riders now go up a chain lift hill. To the left, riders can see a spaceship and two astronauts working upside-down. To the right, another ride vehicle may zoom by.

Above, riders will see stars, various planets, space, and a circular space station based on the Discovery One from Stanley Kubrick’s 2001: A Space Odyssey. It is also possible to see the train from the TTA PeopleMover from the hill. At the end of the chain lift hill, riders fully enter the massive room representing space. The room is entirely in darkness, save for the light emanating from the stars surrounding them. 

Riders suddenly dip at the top of the hill and dive into a series of spaghetti bowl twists and turns. Around mid-way through the ride, the ship drops 26 ft. Although Space Mountain only reaches a max speed of 27 mph, the ride feels much faster due to being indoors, the wind blowing past, and the various sound effects that simulate zooming by passing objects. 

Near the end of the ride, the ship enters a second dark tunnel; this time lit by red flashing lights to mimic entering a swirling wormhole. After leaving the tunnel, the ship goes over a final brake run that leads to a sharp turn and the exit, ending the ride. 

Space Mountain Height Requirements

Riders must be at least 44″ to ride Space Mountain in Magic Kingdom.

Space Mountain Average Wait Time

Space Mountain is Tomorrowland’s main attraction and, therefore, one of the busiest rides in the entire park. You can expect a 30-90 minute wait. Using Genie+ is your best bet for this ride.

The Other Attractions at Magic Kingdom

Mickey waving goodbye in front of the Castle in Magic Kingdom.

Though these 22 Magic Kingdom rides are the only attractions with motion involved, there are many more shows and activities available in the park that you can do as well.

In Adventureland, you can explore the Swiss Family Treehouse or go to the Enchanted Tiki Room, and in Frontierland, you can watch the Country Bear Jamboree. In Liberty Square, you can go to the Hall of Presidents and learn the history of the various American leaders.

Fantasyland has Mickey’s PhilarMagic, a 4-D show where you can follow Donald Duck as he travels through different Disney movie moments. It also has various character meets in Fairytale Hall, Enchanted Tales with Belle, and Ariel’s Grotto.

Or, go to Tomorrowland and enjoy the Monster’s Inc Laugh Floor and hope you don’t become “that guy!”

As you can tell, Magic Kingdom is full of activities for the entire family.

But that’s only the beginning! There is so much more you can experience at Disney World. Disney World has three other parks with their own set of rides and two water parks!

Click on the buttons to continue!

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